
In that time you’ll putter around town and make use of the various areas: the shop, a field turned residential zone, the beach, the mountains, the mines… you get the idea. The days are long enough to get everything you need to done. Once you get into the thick of things, Hokko Life operates on its own time. Lucky that a tree was blocking the path to anything else! From there the tree goes away and the game opens up quickly. You arrive in town via a train one evening, looking for a fresh start in life, and despite zero instructions it’s easy to end up where you need to be: the inn. That’s a lot of pressure for one indie game. The problem is, these games are now a dime a dozen and for one to stand out, it really has to be special. I’m sure other farm/life sims were also considered. The game’s inspiration is clear: I see elements of Animal Crossing and Story of Seasons/Harvest Moon. So I’ve known about Hokko Life for a while now, and have covered it on DDNet in the past.


As such, I’ve been keeping an eye out for games that fall into that general category. I spend a shocking amount of time playing Disney Dreamlight Valley and Animal Crossing daily, and that’s before you even get into all the others I’ve had to enjoy.
